Post by Juledian on SNOWBOURNE on May 22, 2007 4:25:06 GMT -5
There is a news article that has ben released with snippets of information in regards to what is going to be added to the game within the year.
From gollum to player housing (a maybe) theres loads of info in this article.
' The Lord of the Rings Online's Future
Plenty of details on the Shores of Evendim update.
by Charles Onyett
US, May 16, 2007 - Turbine stopped by to show off some of The Lord of the Rings Online's Shores of Evendim update content, which should release in early June. The major addition is a ninth book, broken into eight chapters, which tasks players with recovering artifacts so Aragorn can make Narsil whole again. In case you're not an obsessive Lord of the Rings geek, Narsil is a sword that pretty much kicks the crap out of everything. Evendim, the new full-sized zone, lies directly north of the Shire. There you'll find around 100 new quests, 9 new monster types, retextured versions of existing monsters, fancy new armor sets that bestow bonuses when multiple pieces are equipped, and Ents.
Evendim's most distinct feature is a giant lake, Lake Nenuial, occupying most of the zone's central area. On its shores you'll find Oatbarton, a small hobbit settlement at the zone's southernmost point, the major settlement of Ost Forod, one of Man's ancient cities, located more toward the zone's northeastern corner. Environment types include a stretch of sandy dunes on the lake's eastern shore, expanses of forested rocky hills. In a mountainous area called The Evespires you'll find Longbough, an Ent, who's battling against Earth-kin bent on poisoning the local flora and fauna.
A few of the new creature types include salamanders and luminous fireflies. The salamanders can set you on fire, as you might expect, but only after first soaking you with a flammable substance. Fireflies can poison and have a chance to explode, covering you with paralytic gunk. Some elite hill giants patrol a mountainous section and can send you flying backward or crack the ground, possibly your face, with a stomp attack. Brutish folk dressed in wolf pelts, called Gauradan, who can heal and resurrect fallen wolves that always travel by their side, can be found in other regions.
We got to see a few bits and pieces of the final Book 9 instances, including the Tomb of Elendil. The story pits you against evil forces concurrently hunting for artifacts. While you're trying to reassemble Narsil, the bad guys are trying to gain control of a Balrog kin, a Rogmul named Udunion. In the tomb, you fight against robbers trying to pillage the place, giant tomb crawler worms, and a hulking race of blistered, wide-eyed things called Kergrim. These guys are attracted to tasty dead worms, so if you kill a bunch of tomb crawlers, expect a Kergrim or two to come running shortly thereafter.
You'll bear witness to a betrayal of a story character you likely know well, though we'll abstain from getting too specific to prevent unnecessary spoilers. We will, however, get very specific about the boss fight against Udunion. He's a giant floating demon, with a skirt-type garment covering his lower portion and some brutal armor strapped to his upper torso. Affixed to his hands are moon-shaped blades, which he more than happily swings at anything nearby. Now for the bad news. During the fight, your fellowship will have the stand on a metal grate with molten rock flowing below, doing constant damage to your character. Udunion, a level 52 elite with a flaming eye icon (flaming elite?), blasts out fireballs that do between 400 and 600 damage per hit. He's also got one area of effect blast that we saw do 3500 damage, which seems insanely high. On top of that he inflicts 8 dread, effectively halving your morale reserves and increasing the amount of damage you take. So that's going to be hard.
With every successive major update, which Turbine plans to roll out with a near-monthly regularity, a new chapter will be added and character class tweaked. For Shores of Evendim, it's the Champion class' turn to go through the retooling grinder. In mid-summer players can expect Book 10 to appear, and then a major update to hit this fall, tenatively scheduled to include player housing. Turbine still hasn't decided how precisely this is going to work, but several modes of implementation are being experimented with right now. Professions aren't going to be fooled around with yet, according to Turbine, as they still have more high priority concerns. For the musically inclined, you'll be happy to know instruments can now hold notes and the ability to import music composed outside of the game.
If you're curious, here's what Champions can expect in the update:
Heroics: Drains Champions' power and heals that of all his fellows around him.
Sword of the Righteous: After a monster is killed you can activate this, changing damage output to light damage.
Blocking Blades: After you kill a monster you use this to increase your parry rate.
Red Haze: Once a monster is killed, you use this to give one point of fervor initially and an additional one every seven seconds.
Ebbing Ire: Removes threat from Champion and donates it to a fellowship member.
Rising Ire: Removes threat from fellowship member and gives it to the Champion.
Glory: Alternate toggle to Fervour. Reduces damage by 25 percent, increase threat by 50% from damage, increases power regeneration, and adds a pip every seven seconds. '
uk.pc.ign.com/articles/789/789004p1.html
regards
Jules
From gollum to player housing (a maybe) theres loads of info in this article.
' The Lord of the Rings Online's Future
Plenty of details on the Shores of Evendim update.
by Charles Onyett
US, May 16, 2007 - Turbine stopped by to show off some of The Lord of the Rings Online's Shores of Evendim update content, which should release in early June. The major addition is a ninth book, broken into eight chapters, which tasks players with recovering artifacts so Aragorn can make Narsil whole again. In case you're not an obsessive Lord of the Rings geek, Narsil is a sword that pretty much kicks the crap out of everything. Evendim, the new full-sized zone, lies directly north of the Shire. There you'll find around 100 new quests, 9 new monster types, retextured versions of existing monsters, fancy new armor sets that bestow bonuses when multiple pieces are equipped, and Ents.
Evendim's most distinct feature is a giant lake, Lake Nenuial, occupying most of the zone's central area. On its shores you'll find Oatbarton, a small hobbit settlement at the zone's southernmost point, the major settlement of Ost Forod, one of Man's ancient cities, located more toward the zone's northeastern corner. Environment types include a stretch of sandy dunes on the lake's eastern shore, expanses of forested rocky hills. In a mountainous area called The Evespires you'll find Longbough, an Ent, who's battling against Earth-kin bent on poisoning the local flora and fauna.
A few of the new creature types include salamanders and luminous fireflies. The salamanders can set you on fire, as you might expect, but only after first soaking you with a flammable substance. Fireflies can poison and have a chance to explode, covering you with paralytic gunk. Some elite hill giants patrol a mountainous section and can send you flying backward or crack the ground, possibly your face, with a stomp attack. Brutish folk dressed in wolf pelts, called Gauradan, who can heal and resurrect fallen wolves that always travel by their side, can be found in other regions.
We got to see a few bits and pieces of the final Book 9 instances, including the Tomb of Elendil. The story pits you against evil forces concurrently hunting for artifacts. While you're trying to reassemble Narsil, the bad guys are trying to gain control of a Balrog kin, a Rogmul named Udunion. In the tomb, you fight against robbers trying to pillage the place, giant tomb crawler worms, and a hulking race of blistered, wide-eyed things called Kergrim. These guys are attracted to tasty dead worms, so if you kill a bunch of tomb crawlers, expect a Kergrim or two to come running shortly thereafter.
You'll bear witness to a betrayal of a story character you likely know well, though we'll abstain from getting too specific to prevent unnecessary spoilers. We will, however, get very specific about the boss fight against Udunion. He's a giant floating demon, with a skirt-type garment covering his lower portion and some brutal armor strapped to his upper torso. Affixed to his hands are moon-shaped blades, which he more than happily swings at anything nearby. Now for the bad news. During the fight, your fellowship will have the stand on a metal grate with molten rock flowing below, doing constant damage to your character. Udunion, a level 52 elite with a flaming eye icon (flaming elite?), blasts out fireballs that do between 400 and 600 damage per hit. He's also got one area of effect blast that we saw do 3500 damage, which seems insanely high. On top of that he inflicts 8 dread, effectively halving your morale reserves and increasing the amount of damage you take. So that's going to be hard.
With every successive major update, which Turbine plans to roll out with a near-monthly regularity, a new chapter will be added and character class tweaked. For Shores of Evendim, it's the Champion class' turn to go through the retooling grinder. In mid-summer players can expect Book 10 to appear, and then a major update to hit this fall, tenatively scheduled to include player housing. Turbine still hasn't decided how precisely this is going to work, but several modes of implementation are being experimented with right now. Professions aren't going to be fooled around with yet, according to Turbine, as they still have more high priority concerns. For the musically inclined, you'll be happy to know instruments can now hold notes and the ability to import music composed outside of the game.
If you're curious, here's what Champions can expect in the update:
Heroics: Drains Champions' power and heals that of all his fellows around him.
Sword of the Righteous: After a monster is killed you can activate this, changing damage output to light damage.
Blocking Blades: After you kill a monster you use this to increase your parry rate.
Red Haze: Once a monster is killed, you use this to give one point of fervor initially and an additional one every seven seconds.
Ebbing Ire: Removes threat from Champion and donates it to a fellowship member.
Rising Ire: Removes threat from fellowship member and gives it to the Champion.
Glory: Alternate toggle to Fervour. Reduces damage by 25 percent, increase threat by 50% from damage, increases power regeneration, and adds a pip every seven seconds. '
uk.pc.ign.com/articles/789/789004p1.html
regards
Jules